Hemisphere, E4FT
Hemisphere
In collaboration with students from The University of Boras and Politecnico di Milano, Hemisphere is an interactive, haptic-feedback, self-charging digital product that helps children from Gen Z to reconnect with nature. Inspired by compass and exploration, we wanted to create an intuitive application that invited the child to explore their surroundings and discover flowers, trees and animals.
For the project, my main contribution was the 3D modelling, CGI, and the UX of the product.
Process: Building Hemisphere in Rhino