What is a shoe in Virtual Reality?
This speculative project evokes the uncertainty of the future, the escapism of reality and the freedom of complete detachment of yourself through footwear and the virtual surroundings. Projecting that we will be a fully digital immersed society: Will we be only using one shoe, but owning hundreds of shoes in for this new immersed world? A shoe that fits in the real world, but can have endless possibilities in the virtual world?

Line Up
The Hyperreal Collection is my master's project in Footwear Design. The shoes are made from a scan glitch that was transformed in 3D. Based on the studies Hyperreality and making reference to Jean Baudrillard’s Simulacra and Simulation. They represent an evolution of movement as they glide into the leg. Organic form meets the triangulation of a mesh. Presented in Virtual Reality.

Dive into The Hyperreal Collection Experience - Antonio Arocho
Video Presentation of the Hyperreal Collection presentation with the VR Tracking Boots during the London Design Festival. Having size 38, 39, 40, the users could walk in and experience the collection first hand. Special thanks to Emily Cohrt for modelling and Sophie Boyer in the Filming.


Spiri
See Spiri on the Virtual Shoe Museum

Fajro

Fajro Animation
Up and personal with Fajro.
See Fajro on the Virtual Shoe Museum

Plumo


Ondo


Lafo


Fandi



All designs are protected and registered in the Design Registry.